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Budj

55 Movie Reviews w/ Response

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4 reviews are hidden due to your filters.

... half the stuff in this is traced (much like all of your work on DeviantArt). If you keep tracing art and passing it off as your own, you'll never improve as an artist or animator and will just sink into obscurity.

LordAsylus responds:

I am not a tracing and you are just a mean person!

I'll re-break down what I already said. Story is developing well, the sort of cliff hanger ending left me wanting the next one, which is good. It's just those vectors that bother me x_x. Really though this is the best episode yet. Well done. :>

teejay-number13 responds:

Yeah I agree that mixing sprites and vectors can be off-putting, whcih is why I'll only do it in rare cases. Like the phone calls for example.

God forbid you learn how to make a walkcycle.

Carbonwater responds:

Sorry, i'm still learning.

I gotta say this was pretty hard to watch. I'll try and critique as best I can without sounding like a royal prat :<.

First and for most write a proper story. This felt like you making it up as you were going along and it made no sense. Secondly, the images in the text boxes were ugly as sin, as were most of the sprites and the font you chose. You should never use Times New Roman font :<. The characters from animes, games etc and some fan-made characters just made this non-sensicle. It's like you're trying to add as many as possible, and the outcome is just... what is this? I couldn't even finish watching.

Interms of critique, all I can say is start smaller. WAY smaller! Learn some basics about animation, get an idea of how to write a compelling story and create characters that an audience can relate too/enjoy watching. If you are going to use sprites, keep the characters in character. Vegeta saying "I made a funny" felt awkward and out of place on so many levels, or even get someone to help you with writing. On the subject of the text boxes though, if possible you should bypass that entirely and just get voice actors. Text dialogue in Flash animations is so 2002, in this day and age good VA should be standard.

I will however give you one star because you are obviously still learning, but considering that there are so many movies like this on NG, this will just get swept up as being nothing special unfortunatly. If you want to make something that will get tons of views and a good score, you'll need to practice. Make shorter animations and try new things.

I don't mean to sound like an ass, you have potential! You just need to practice. :>

Punisher33 responds:

one. i did not make this up as i went a long. this i actually planned out. from beginning to end. are you a sprite person or a flash person. this was in no way played by ear. i'm not in anything on this site for popularity. i'm not like the goons that gotta make stuff involving popularity for being popular. in no way none of this stuff is stolen from anything unlike every one else where every one has to use tv jokes or anything. this is a well thought out story. you guys are so used to stories ending in fights. i'm giving something different. i'm bringing something fresh and new to this site. there is nothing crooked. you guys are spoiled by fight scenes. violence on this site is highly over rated. practice? I've pretty much perfected the animation. i recolored all my sprites for this. the only dumb ass move i made was with the walking animation instead of leaving it the way it was i cut out some things so it would fit. which was stupid right now. that i admit. i'm going to be recoloring sprites. the 3d work and everything is apart of my script. stuff like this real work. real animation process always gets over looked here due to the fact that people are used to popular stuff constantly being released.

Great stuff! I can see you improved the audio a bit more even after the beta test. Anyway you know how I felt about this already; great voice acting, excellent original score and good sprite animation. Well done :>.

Eastbeast responds:

Haha Thanks again for all the work beta-ing and advice! Everything has been said, but you did help me get all the details right on. Looking forward to future stuff :)

Well... well... WELLLLLL!!!!!

I guess the first thing to touch on is the length. I mean by my clock it went for like 40+ minutes, which to me is way WAY too long. I will mention the fact that you put alot of care into the sprite animation and the action sequences because it really does show, but as teejay said the whole thing story wise was too thin. I found the fight with that little bird thing extremely confusing too, I dunno if I missed something or what but then the random characters popping in got a bit annoying, and I didn't know whether to laugh because it was making fun of itself or if these characters were part of the story somehow and it was just confusing.

I see potential with this series, thus I implore that you DO NOT use SMBZ/DBZ styled fights in the series. It's overused and hurts the experience I think, I appreciated the fact you used different sound effects for the punches and kicks too. Also voice acting instead of text boxes is always a big plus, and I thought the voices were pretty good.

Overall I will admit I found it interesting, and the use of sprites was exceptonally good and I am interested to see what happens next. Remember anyone can do sprite fights, but only those with REAL talent can write a good story so you should focus on making that. Go for a bit shorter next time, maybe around 15-20 minutes maximum? Apart from that, keep it up.

Pienkaito responds:

First of all, thanks a ton in acceptin' my request.

Yep, a few mentioned that it's a very lengthy flash animation. I'll try my best NOT to overdo the animation next time and keep it straight-forward.
The story continues in episode 1-2 for real, so it's no big deal.

About the junkyard scene, don't crack your brain about it. It's like commanding a banana to be a melon.
There's no sense to it in any way and has absolutely nothing to do with the plot.
Don't worry, I'm a guy who tries to be unique. I can assure you that I'll try not to mimic any animation style, since it's really not my type.

Thanks for praising the VA by the way. Even though I'm pretty bad at it.

And again thank you for taking your time and writing this helpful review, which is very helpful.
Did I mention that it's helpful?

Quite simply, well done with this. The interactive battes are a very nice touch, and the voice acting is still very well performed, even though the cast was drastically cut since last time. Love how the story is progressing so far as well, it's a much darker take on the Pokemon series which is normally very corny and kiddy, yet it doesn't take itself too seriously. It really makes me want to crack out the Gameboy and play the games. I noticed the plug for Eastbeast's Shyguy Flash too. I've seen the beta and think you guys did very well with that too.

As for the negatives (don't worry, there ain't much) I still feel that some of the animated poses of the Pokemon during battles are a bit jumpy (Houndour for example). As for the line art you made during the credits, could I suggest you stay clear of gradients? Sometimes you can get away with them with backgrounds etc, but I just feel for characters (especially anime style) they need to be shaded manually otherwise they look out of place. Takes a little more time, but the end result looks that much better.

All in all though that's all I could find wrong with this. Well done on Daily 4th, I'm just glad there are still some good sprite flashes left out there. Good stuff. :>

teejay-number13 responds:

I didn't do the sprites for the Pokemon in battle, so I have to take what I can get. Personally, I like the animated ones versus using a static picture, but some of them have 100+ frames of animation so it's hard to manually repair them totally.
As far as the gradients, for some reason when I converted the ending from 720 to 852 the gradients got all messed up. I thought I had fixed them, but maybe I missed some? Either way, I'm still not that great an artist so my shading may look worse then the gradients.

Not funny and apart from the last one they all looked like they were made in Paint. :<

raremasta responds:

Pivot actually lol. The last one was flash. I understand your feelings tho, but seriously not funny :(

Nice!

I have to say you've done very well with this. Those interactive battles are a very interesting concept, and thankfully they work near perfectly. Normally I hate sprite flashes nowadays but this one is something... dare I say, different?

Voice acting was for the most part exceptionally good, although a couple of your actors sounded like they were talking a little quietly (Professor Fennel for example). Everyone else was fine, especially Seymour who did a stellar job as Gallade. The use of 3D was a nice touch, and the file size didn't suffer terribly much for it luckily.

If you continue to implement interactive battles (and you should as there is good potential here), all I would suggest is you clean up those attack effects and make them a little prettier. I look forward to the next installment. :>

teejay-number13 responds:

Thanks, it's too bad SonicSong182 never replied. I plan on continuing the interactive battles. I have to draw most attacks myself because the sprites are sometimes even uglier. Plus I don't know exactly what every attack is supposed to look like so I just make it up. Hopefully their quality will improve as my artistic skills do.

I found this relevent.

This Flash is a metaphor of our existence. The guy represents us and the turd represents the eternal struggle of life. I found this very moving. Good job.

Joeylicious responds:

Constipation of the nations masturbation in an animation.

Sometimes I animate stuff. Lol.

Brent @Budj

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